Trinary Engine 1

 

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1.1

 

Time: 00:35

 

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Hello, my name is Light Wizzard, and I will be your host for these series of videos introducing you to the Trinary Engine.


The Trinary Engine is a Binary Bit idea from the Light Wizzard, that will change the way you view the Universe.


Welcome to lesson 1, in this lesson we will cover the basic introduction and theory of a Trinary Engine.


In later lessons we will go over practical applications for their use, such as power plants and propulsion engines, and how these engines have been around since the beginning of time and used throughout the Universe.

 


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1.2

 

Time: 00:35

 

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A Trinary, System uses 0, 1 and -1 as seen here.


The 1's can change to a 0 state and the 0 can change to a 1 and -1 state only; such that a 1 will never change to a -1, nor a -1 into a 1 and the two 1s do not cancel each other out.


In a balanced state you will always have at least a 0 and a set of 1 and -1, as seen here: noting that the only reason why the states change is to balance the equation.

 


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1.3

 

Time: 1:11

 

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My Proof for this system is:


States 1 + (-1) = 0


Function of 0 f of (0) = set of 1, and -1


Balanced state B such that f of 0 = 0.


As you can see if you try to add the 1's you will have the 1's on one side of the equation and the 0 on the other.


The function of 0 will always be a union of 1 and -1 as a set.


A balanced equation will consist of a set of 1, -1 and 0.


It is important to understand that the 1's did not cancel each other out and become 0; they simply changed places in the equation and the equation stays balanced; this is a state; it is in a 0 state or a 1, -1 state. The logic of this equation is to be represented as a physical state of molecules in quantum physics, which we will discuss later in lesson 2. But for now you must understand this logic in its simplicity.

 


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Time: 1:01

 

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A Trinary Engine is a 3D Engine and each level must be understood clearly; so lets start with a 2D model.


The 0, 1 and -1, form a Triangle (also known as a Triad, Trinity or Pyramid); the three Trinary bits bond to each other in a very predictable way; the 1 and -1, form a single pair as a function of 0, and are always on opposite sides of this triangle, as seen here.


Note: There is always a balance; there will always be one 0 to one set of 1 and -1; this is a single set 0 and 1 and -1.


This logic forms the basis of Trinary Engine Theory, but in order to introduce this theory into a 3D object you must first understand this logic and how we can only manipulate it, but never break the balance of the equation.

 


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Time: 00:09

 

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To illustrate this in a way your brain can understand better, I have created a model you can play with.


So take a piece of paper.

 


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Then fold it in half, at the dotted line

 


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Now unfold it.


Write a 0 on the top, and bottom half of the same side of the paper.

 


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Time: 00:08

 

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Turn the paper over and write a 1 on the top half and a -1 on the bottom half of the same side of the paper.

 


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1.9

 

Time: 00:10

 

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Now fold it back, so that the 0 is on the, outside


Note, you can turn it over, and see a 0 on both sides of the folded paper.

 


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1.10

 

Time: 00:08

 

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Now Fold it so the 1 and -1 are on the outside.


Then turn it so that the 1 is facing you.

 


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1.11

 

Time: 00:30

 

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Now turn it over, and you will see the -1 on the opposite side.


You can play with this model and note that the 1 and -1, never come in contact with each other


The 0 did not disappear, it is in the middle, but still exist, and keeps the 1 and -1, from coming into contact with each other.


By flipping the paper over, we simulate a state change.


This is how this equation operates.

 


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1.12

 

Time: 00:47

 

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In a 2D space, the two states that can exist are 0, or 1, and -1, which means that the equation will be in the 0 state, or 1, -1 state, representing one state of the Trinary bits.


To be a balanced set it will always consist of a 0, and a set of 1, -1, as stated earlier, such that it will require two bits to be in opposite states.


You might note that the two states of the bits can change states, causing them to swap places, that is; the 0 is always viewed as being the, outside state, and the 1, -1, is the inside state; as I will show next.

 


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1.13

 

Time: 00:33

 

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A Trinary Engine in a 3D space will consist of two, or more sets of states, or sets of Trinary Bits, but will always balance out as seen here: as a 0 and a set of 1 and -1.


The function of 0, or the pair of 1 and -1, is inside the 0, that is a very important concept, because for the equation to be balanced it must maintain this state, which we will call the balanced state, or simply the Trinary Engine.

 


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1.14

 

Time: 1:01

 

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The Unbalanced state.


In an Unbalanced state, you will have the set of 1, and -1, outside of the 0.


Which is in the proof 1 + (-1) greater then 0, which is a false statement.


The only way this can happen, is if the rate of change exceeds the ability for the equation to balance itself out, when the total number of sets of f of 0 inside the equation are greater than the total number of 0s on the outside of the equation, that can be contained in the sets; which, forces one or more of the states to the outside of the equation thereby destroying the integrity of the equation.


Mathematically this is hard to imagine without the use of Chaos, beyond the scope, of this basic overview, but for now, it is important to understand this concept as it will be discussed in lesson 2, to fully comprehend the implication of this state.

 


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1.15

 

Time: 00:46

 

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The Trinary Engine can grow, that is, we can add more balanced equations to it, in such a way that it grows accumulative on a one per one basis.


This state happens when a single set of, f of 0, or 1 and -1, is added to a balanced function.


The first state change will happen when the two functions are added.


The state of the equation on the, outside will always switch to its 0 state, it will then combine with the 0 states of the, outside equation, such that 0 + 0 = B the Balanced equation.


In order to balance the equation, an equilibrium must take place in a function called Quiescences.

 


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1.16

 

Time: 00:39

 

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The Function of Quiescences brings balance to mathematics as it does in nature.


Another function called Containment is needed to ensure that the mass of the engine can be contained by the growing number of 1's in the chamber.


The Chamber wall is in essence the 0's.


Containment has a relationship that requires the 0's to grow exponentially for every set of 1's inside its chamber.


Containment and Quiescences work together to keep the balance of the equation.


Containment works on the, outside of the chamber on the 0's, while Quiescences works on the inside of the chamber, on the 1's.

 


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1.17

 

Time: 00:56

 

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Laws of Containment: If the balanced function is in a state of 1's,

 

it will change states to a 0;

 

if a balanced function is in a state of 0, no state change is necessary,

 

containment then adds to the existing outside state of 0.

 

Now the function containment determines if it can add more 1's to it, by checking the function of Quiescences;

 

if the Quiescences (1's + another set of 1's) is less than the required number of Containment(0) to contain them, it will then change the state of a 0 to 1's and add it to the inside equation, otherwise the, outside 0 is allowed to grow.

 

Once the function Containment adds a set of 1's to the Function of Quiescences, the Function of Quiescences will determine if it can be contained by checking with the function of Containment as a checks and balance.

 


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1.18

 

Time: 00:31

 

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This was a basic overview of the Trinary Engine.


Next we will talk about the Quantum Mechanics behind it, so please continue with Lesson 2 of this series.


Trinary Engine was written by Jeffrey Scott and Rod Remelin


A Binary Bit Production for the Light Wizzard


LightWizzard.com


Email us at: admin@Light Wizzard.com


Thank you

 



 

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